![]() It would probably be easier to either capture the output from debug mode or recompile the game if you really want to attempt this. at3 files externally (as the game doesn't support. umihook: Contains a project which was used to hook file accesses of the game and play back the PS3.tools\adv_mod: Contains an abandoned c# project which was used to add ADV mode - however please don't use that as reference, the final ADV mode was NOT implemented using this project.tools\VoicePuter: Contains a c# project which was used to port the japanese voices for the question and answer arcs.image_resizing: This folder contains xnConvert scripts which can be used to resize PS3 backgrounds etc.Usually you don't use this folder unless you need to check something dev: This folder contains the (I believe) original script files. ![]() InDevelopment\UminekoVoiceParser: The c# project which was initially used to merge the voice lines from the old script to the new script.InDevelopment\ManualUpdates\0.utf: The main umineko script file, where development happens.The main umineko script file for development is located in InDevelopment\ManualUpdates\0.utf Folder structure: ![]() Generally, you only want to look at the main umineko script, on the master branch. Developer Information Important information
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